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Rename RD uniform "type" to "uniform_type"

"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
This commit is contained in:
Aaron Franke
2020-10-16 21:19:21 -04:00
parent 40b81339d0
commit 19bdd01438
12 changed files with 281 additions and 281 deletions

View File

@@ -47,7 +47,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.ids.push_back(copy_viewports_sampler);
u.ids.push_back(rd_texture);