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Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
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@@ -67,7 +67,7 @@ RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 0;
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u.ids.push_back(p_image);
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uniforms.push_back(u);
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@@ -89,7 +89,7 @@ RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps)
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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u.ids.push_back(p_texture);
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@@ -112,7 +112,7 @@ RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_m
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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u.ids.push_back(p_texture);
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@@ -140,7 +140,7 @@ RID EffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_
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Vector<RD::Uniform> uniforms;
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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u.ids.push_back(p_texture1);
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@@ -148,7 +148,7 @@ RID EffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 1;
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u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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u.ids.push_back(p_texture2);
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@@ -177,14 +177,14 @@ RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_te
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Vector<RD::Uniform> uniforms;
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 0;
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u.ids.push_back(p_texture1);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 1;
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u.ids.push_back(p_texture2);
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uniforms.push_back(u);
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@@ -1171,7 +1171,7 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap,
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Vector<RD::Uniform> uniforms;
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for (int i = 0; i < p_dest_cubemap.size(); i++) {
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = i;
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u.ids.push_back(p_dest_cubemap[i]);
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uniforms.push_back(u);
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@@ -1591,7 +1591,7 @@ EffectsRD::EffectsRD() {
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Vector<RD::Uniform> uniforms;
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 0;
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u.ids.push_back(filter.coefficient_buffer);
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uniforms.push_back(u);
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