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Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
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@@ -4612,8 +4612,8 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
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const Uniform &uniform = uniforms[uniform_idx];
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ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
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"Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
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ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
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"Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
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VkWriteDescriptorSet write; //common header
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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@@ -4628,7 +4628,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
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write.pTexelBufferView = nullptr;
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uint32_t type_size = 1;
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switch (uniform.type) {
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switch (uniform.uniform_type) {
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case UNIFORM_TYPE_SAMPLER: {
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if (uniform.ids.size() != set_uniform.length) {
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if (set_uniform.length > 1) {
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