1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Add GridMap.get_used_cells_by_item

This commit is contained in:
Haoyu Qiu
2022-02-16 13:04:31 +08:00
parent 98b97d34df
commit 19a2ec3d04
3 changed files with 21 additions and 0 deletions

View File

@@ -878,6 +878,7 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_cells_by_item", "item"), &GridMap::get_used_cells_by_item);
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
@@ -950,6 +951,18 @@ Array GridMap::get_used_cells() const {
return a;
}
Array GridMap::get_used_cells_by_item(int p_item) const {
Array a;
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
if (E.value.item == p_item) {
Vector3 p(E.key.x, E.key.y, E.key.z);
a.push_back(p);
}
}
return a;
}
Array GridMap::get_meshes() const {
if (mesh_library.is_null()) {
return Array();