You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
Revert "Add Node processing and physics processing cumulative (as opposed to delta) time"
This commit is contained in:
@@ -412,7 +412,6 @@ bool SceneTree::physics_process(double p_time) {
|
||||
|
||||
MainLoop::physics_process(p_time);
|
||||
physics_process_time = p_time;
|
||||
physics_total_time += p_time;
|
||||
|
||||
emit_signal(SNAME("physics_frame"));
|
||||
|
||||
@@ -439,7 +438,6 @@ bool SceneTree::process(double p_time) {
|
||||
MainLoop::process(p_time);
|
||||
|
||||
process_time = p_time;
|
||||
process_total_time += p_time;
|
||||
|
||||
if (multiplayer_poll) {
|
||||
multiplayer->poll();
|
||||
|
||||
Reference in New Issue
Block a user