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Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
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@@ -2796,7 +2796,7 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const
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if (GDMonoCache::godot_api_cache_updated) {
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GDMonoCache::managed_callbacks.ScriptManagerBridge_GetOrCreateScriptBridgeForPath(&p_path, &scr);
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ERR_FAIL_NULL_V_MSG(scr, Ref<Resource>(), "Could not create C# script '" + real_path + "'.");
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ERR_FAIL_COND_V_MSG(scr.is_null(), Ref<Resource>(), "Could not create C# script '" + real_path + "'.");
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} else {
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scr = Ref<CSharpScript>(memnew(CSharpScript));
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}
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