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Some more C# formatting
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@@ -13,7 +13,8 @@ namespace GodotTools.Build
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public string[] Targets { get; }
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public string Configuration { get; }
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public bool Restore { get; }
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public Array<string> CustomProperties { get; } = new Array<string>(); // TODO Use List once we have proper serialization
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// TODO Use List once we have proper serialization
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public Array<string> CustomProperties { get; } = new Array<string>();
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public string LogsDirPath => Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}");
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@@ -32,12 +33,12 @@ namespace GodotTools.Build
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unchecked
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{
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int hash = 17;
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hash = hash * 29 + Solution.GetHashCode();
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hash = hash * 29 + Targets.GetHashCode();
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hash = hash * 29 + Configuration.GetHashCode();
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hash = hash * 29 + Restore.GetHashCode();
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hash = hash * 29 + CustomProperties.GetHashCode();
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hash = hash * 29 + LogsDirPath.GetHashCode();
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hash = (hash * 29) + Solution.GetHashCode();
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hash = (hash * 29) + Targets.GetHashCode();
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hash = (hash * 29) + Configuration.GetHashCode();
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hash = (hash * 29) + Restore.GetHashCode();
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hash = (hash * 29) + CustomProperties.GetHashCode();
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hash = (hash * 29) + LogsDirPath.GetHashCode();
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return hash;
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}
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}
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