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Improve "Add" button consistency in Project Settings

* Adds an icon to all the input-adjacent add/remove buttons
 * Adds a separator next to the action map "add" button
 * Changes the Shader Globals editor to be consistent with the others
 * Adds a clear button to the shader global name input
This commit is contained in:
Christian Kaiser
2024-01-11 17:13:23 -03:00
parent 12ee58d8bc
commit 1910f91f17
6 changed files with 41 additions and 6 deletions

View File

@@ -344,15 +344,29 @@ static Variant create_var(RS::GlobalShaderParameterType p_type) {
}
}
void ShaderGlobalsEditor::_variable_added() {
String var = variable_name->get_text().strip_edges();
if (var.is_empty() || !var.is_valid_identifier()) {
EditorNode::get_singleton()->show_warning(TTR("Please specify a valid shader uniform identifier name."));
return;
String ShaderGlobalsEditor::_check_new_variable_name(const String &p_variable_name) {
if (p_variable_name.is_empty()) {
return TTR("Name cannot be empty.");
}
if (!p_variable_name.is_valid_identifier()) {
return TTR("Name must be a valid identifier.");
}
return "";
}
void ShaderGlobalsEditor::_variable_name_text_changed(const String &p_variable_name) {
const String &warning = _check_new_variable_name(p_variable_name.strip_edges());
variable_add->set_tooltip_text(warning);
variable_add->set_disabled(!warning.is_empty());
}
void ShaderGlobalsEditor::_variable_added() {
String var = variable_name->get_text().strip_edges();
if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists'"), var));
EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists."), var));
return;
}
@@ -416,6 +430,10 @@ void ShaderGlobalsEditor::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED: {
variable_add->set_icon(get_editor_theme_icon(SNAME("Add")));
} break;
case NOTIFICATION_PREDELETE: {
inspector->edit(nullptr);
} break;
@@ -431,6 +449,9 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
add_menu_hb->add_child(memnew(Label(TTR("Name:"))));
variable_name = memnew(LineEdit);
variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
variable_name->set_clear_button_enabled(true);
variable_name->connect("text_changed", callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed));
add_menu_hb->add_child(variable_name);
add_menu_hb->add_child(memnew(Label(TTR("Type:"))));
@@ -443,6 +464,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
}
variable_add = memnew(Button(TTR("Add")));
variable_add->set_disabled(true);
add_menu_hb->add_child(variable_add);
variable_add->connect("pressed", callable_mp(this, &ShaderGlobalsEditor::_variable_added));