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C#: Upgrade to .NET 6 (5.0 -> 6.0)
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@@ -22,7 +22,7 @@ namespace GodotTools.ProjectEditor
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root.Sdk = GodotSdkAttrValue;
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var mainGroup = root.AddPropertyGroup();
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mainGroup.AddProperty("TargetFramework", "net5.0");
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mainGroup.AddProperty("TargetFramework", "net6.0");
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mainGroup.AddProperty("EnableDynamicLoading", "true");
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string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
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