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Add class icon cache to EditorNode
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@@ -3986,9 +3986,10 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
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}
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void EditorNode::_remove_scene(int index, bool p_change_tab) {
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// Clear icon cache in case some scripts are no longer needed.
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// Clear icon cache in case some scripts are no longer needed or class icons are outdated.
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// FIXME: Ideally the cache should never be cleared and only updated on per-script basis, when an icon changes.
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editor_data.clear_script_icon_cache();
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class_icon_cache.clear();
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if (editor_data.get_edited_scene() == index) {
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// Scene to remove is current scene.
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@@ -5140,6 +5141,13 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
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Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) {
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ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
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// Take from the local cache, if available.
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{
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Ref<Texture2D> *icon = class_icon_cache.getptr(p_class);
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if (icon) {
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return *icon;
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}
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}
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String script_path;
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if (ScriptServer::is_global_class(p_class)) {
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@@ -5148,7 +5156,9 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
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script_path = p_class;
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}
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return _get_class_or_script_icon(p_class, script_path, p_fallback, true);
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Ref<Texture2D> icon = _get_class_or_script_icon(p_class, script_path, p_fallback, true);
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class_icon_cache[p_class] = icon;
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return icon;
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}
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bool EditorNode::is_object_of_custom_type(const Object *p_object, const StringName &p_class) {
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