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Code simplifications
CanvasItemEditor: - p_result == ADD_MOVE is always true in this switch-clause - both parts of the if-else-clause do the same thing and simplified an affine_inverse call ControlEditorToolbar: - private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like copy and paste from CanvasItemEditor::_anchor_to_position ScrollContainer: - screen_is_touchscreen is always true, because otherwise the function already returned TextLine: - both parts of the if-else-clause do the same thing and simplified return statement
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@@ -222,7 +222,6 @@ class ControlEditorToolbar : public HBoxContainer {
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void _anchor_mode_toggled(bool p_status);
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void _container_flags_selected(int p_flags, bool p_vertical);
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Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
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Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
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bool _is_node_locked(const Node *p_node);
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List<Control *> _get_edited_controls();
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