1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

-Massive clean up to gizmos

-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
This commit is contained in:
Juan Linietsky
2017-08-26 00:40:45 -03:00
parent d9e94fa0c3
commit 1894157c9f
31 changed files with 498 additions and 1732 deletions

View File

@@ -421,23 +421,6 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
/* ROOM API */
virtual RID room_create() = 0;
virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0;
virtual void room_clear_bounds(RID p_room) = 0;
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
virtual RID portal_create() = 0;
virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0;
virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0;
virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0;
virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0;
/* GI PROBE API */
virtual RID gi_probe_create() = 0;
@@ -709,8 +692,6 @@ public:
INSTANCE_PARTICLES,
INSTANCE_LIGHT,
INSTANCE_REFLECTION_PROBE,
INSTANCE_ROOM,
INSTANCE_PORTAL,
INSTANCE_GI_PROBE,
INSTANCE_MAX,
/*INSTANCE_BAKED_LIGHT_SAMPLER,*/
@@ -734,7 +715,6 @@ public:
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_room(RID p_instance, RID p_room) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
@@ -744,7 +724,6 @@ public:
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
enum InstanceFlags {
INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
INSTANCE_FLAG_USE_BAKED_LIGHT,
INSTANCE_FLAG_MAX
};