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-Massive clean up to gizmos
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
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@@ -250,23 +250,6 @@ public:
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FUNC2(reflection_probe_set_enable_shadows, RID, bool)
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FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
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/* ROOM API */
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FUNC0R(RID, room_create)
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FUNC4(room_add_bounds, RID, const PoolVector<Vector2> &, float, const Transform &)
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FUNC1(room_clear_bounds, RID)
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/* PORTAL API */
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// portals are only (x/y) points, forming a convex shape, which its clockwise
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// order points outside. (z is 0);
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FUNC0R(RID, portal_create)
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FUNC2(portal_set_shape, RID, const Vector<Point2> &)
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FUNC2(portal_set_enabled, RID, bool)
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FUNC2(portal_set_disable_distance, RID, float)
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FUNC2(portal_set_disabled_color, RID, const Color &)
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/* BAKED LIGHT API */
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FUNC0R(RID, gi_probe_create)
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@@ -438,7 +421,6 @@ public:
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FUNC2(instance_attach_skeleton, RID, RID)
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FUNC2(instance_set_exterior, RID, bool)
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FUNC2(instance_set_room, RID, RID)
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FUNC2(instance_set_extra_visibility_margin, RID, real_t)
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