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-Massive clean up to gizmos

-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
This commit is contained in:
Juan Linietsky
2017-08-26 00:40:45 -03:00
parent d9e94fa0c3
commit 1894157c9f
31 changed files with 498 additions and 1732 deletions

View File

@@ -250,23 +250,6 @@ public:
FUNC2(reflection_probe_set_enable_shadows, RID, bool)
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
/* ROOM API */
FUNC0R(RID, room_create)
FUNC4(room_add_bounds, RID, const PoolVector<Vector2> &, float, const Transform &)
FUNC1(room_clear_bounds, RID)
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
FUNC0R(RID, portal_create)
FUNC2(portal_set_shape, RID, const Vector<Point2> &)
FUNC2(portal_set_enabled, RID, bool)
FUNC2(portal_set_disable_distance, RID, float)
FUNC2(portal_set_disabled_color, RID, const Color &)
/* BAKED LIGHT API */
FUNC0R(RID, gi_probe_create)
@@ -438,7 +421,6 @@ public:
FUNC2(instance_attach_skeleton, RID, RID)
FUNC2(instance_set_exterior, RID, bool)
FUNC2(instance_set_room, RID, RID)
FUNC2(instance_set_extra_visibility_margin, RID, real_t)