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-Massive clean up to gizmos
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
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@@ -29,7 +29,6 @@
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/*************************************************************************/
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#include "visual_instance.h"
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#include "room_instance.h"
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#include "scene/scene_string_names.h"
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#include "servers/visual_server.h"
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#include "skeleton.h"
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@@ -54,29 +53,6 @@ void VisualInstance::_notification(int p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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// CHECK ROOM
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Spatial *parent = get_parent_spatial();
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Room *room = NULL;
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bool is_geom = Object::cast_to<GeometryInstance>(this);
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/* while(parent) {
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room = Object::cast_to<Room>(parent);
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if (room)
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break;
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if (is_geom && Object::cast_to<BakedLightSampler>(parent)) {
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VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),Object::cast_to<BakedLightSampler>(parent)->get_instance());
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break;
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}
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parent=parent->get_parent_spatial();
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}*/
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if (room) {
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VisualServer::get_singleton()->instance_set_room(instance, room->get_instance());
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}
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// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
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/*
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Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent());
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@@ -96,7 +72,6 @@ void VisualInstance::_notification(int p_what) {
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case NOTIFICATION_EXIT_WORLD: {
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VisualServer::get_singleton()->instance_set_scenario(instance, RID());
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VisualServer::get_singleton()->instance_set_room(instance, RID());
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VisualServer::get_singleton()->instance_attach_skeleton(instance, RID());
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//VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
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@@ -303,7 +278,6 @@ void GeometryInstance::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "visible_in_all_rooms"), "set_flag", "get_flag", FLAG_VISIBLE_IN_ALL_ROOMS);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
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ADD_GROUP("LOD", "lod_");
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@@ -314,7 +288,6 @@ void GeometryInstance::_bind_methods() {
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//ADD_SIGNAL( MethodInfo("visibility_changed"));
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BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS);
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BIND_CONSTANT(FLAG_MAX);
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BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);
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