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-Massive clean up to gizmos
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
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@@ -75,7 +75,6 @@ class GridMapEditor : public VBoxContainer {
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Panel *panel;
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MenuButton *options;
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SpinBox *floor;
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OptionButton *edit_mode;
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ToolButton *mode_thumbnail;
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ToolButton *mode_list;
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HBoxContainer *spatial_editor_hb;
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@@ -137,7 +136,6 @@ class GridMapEditor : public VBoxContainer {
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int display_mode;
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int selected_pallete;
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int selected_area;
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int cursor_rot;
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enum Menu {
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@@ -177,18 +175,12 @@ class GridMapEditor : public VBoxContainer {
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RID instance;
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};
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Vector<AreaDisplay> areas;
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void _update_areas_display();
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void _clear_areas();
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void update_grid();
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void _configure();
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void _menu_option(int);
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void update_pallete();
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void _set_display_mode(int p_mode);
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ItemList *theme_pallete;
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Tree *area_list;
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void _item_selected_cbk(int idx);
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void _update_cursor_transform();
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void _update_cursor_instance();
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@@ -199,14 +191,9 @@ class GridMapEditor : public VBoxContainer {
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void _update_selection_transform();
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void _validate_selection();
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void _edit_mode_changed(int p_what);
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void _area_renamed();
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void _area_selected();
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void _floor_changed(float p_value);
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void _delete_selection();
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void update_areas();
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EditorNode *editor;
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bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
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