You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Update preview on filesystem change
Check and recreate a file's preview, if it has changes to it in the filesystem.
This commit is contained in:
@@ -1316,6 +1316,9 @@ void EditorFileSystem::update_file(const String &p_file) {
|
|||||||
fs->files[cpos]->deps = _get_dependencies(p_file);
|
fs->files[cpos]->deps = _get_dependencies(p_file);
|
||||||
fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file);
|
fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file);
|
||||||
|
|
||||||
|
// Update preview
|
||||||
|
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
|
||||||
|
|
||||||
call_deferred("emit_signal", "filesystem_changed"); //update later
|
call_deferred("emit_signal", "filesystem_changed"); //update later
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user