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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
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@@ -384,6 +384,7 @@ void EditorExportPlatformMacOS::get_export_options(List<ExportOption> *r_options
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "application/copyright_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary()));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/min_macos_version"), "10.12"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_angle", PROPERTY_HINT_ENUM, "Auto,Yes,No"), 0, true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "xcode/platform_build"), "14C18"));
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@@ -1618,6 +1619,14 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
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// Now process our template.
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bool found_binary = false;
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int export_angle = p_preset->get("application/export_angle");
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bool include_angle_libs = false;
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if (export_angle == 0) {
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include_angle_libs = String(GLOBAL_GET("rendering/gl_compatibility/driver.macos")) == "opengl3_angle";
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} else if (export_angle == 1) {
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include_angle_libs = true;
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}
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while (ret == UNZ_OK && err == OK) {
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// Get filename.
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unz_file_info info;
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@@ -1665,6 +1674,20 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
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continue; // next
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}
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if (file == "Contents/Frameworks/libEGL.dylib") {
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if (!include_angle_libs) {
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ret = unzGoToNextFile(src_pkg_zip);
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continue; // skip
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}
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}
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if (file == "Contents/Frameworks/libGLESv2.dylib") {
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if (!include_angle_libs) {
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ret = unzGoToNextFile(src_pkg_zip);
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continue; // skip
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}
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}
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if (file == "Contents/Info.plist") {
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_fix_plist(p_preset, data, pkg_name);
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}
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