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Fix wrong canvas camera override panning in the runtime debugger
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@@ -1425,7 +1425,7 @@ void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
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bool is_dragging_camera = false;
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if (camera_override) {
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if (node_select_type == NODE_TYPE_2D) {
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is_dragging_camera = panner->gui_input(p_event, Rect2(Vector2(), root->get_size()));
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is_dragging_camera = panner->gui_input(p_event, Rect2(Vector2(), root->get_visible_rect().get_size()));
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} else if (node_select_type == NODE_TYPE_3D && selection_drag_state == SELECTION_DRAG_NONE) {
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#ifndef _3D_DISABLED
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if (_handle_3d_input(p_event)) {
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@@ -2214,8 +2214,9 @@ void RuntimeNodeSelect::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_
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}
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void RuntimeNodeSelect::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
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view_2d_offset.x -= p_scroll_vec.x / view_2d_zoom;
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view_2d_offset.y -= p_scroll_vec.y / view_2d_zoom;
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Vector2 scroll = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_scroll_vec);
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view_2d_offset.x -= scroll.x / view_2d_zoom;
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view_2d_offset.y -= scroll.y / view_2d_zoom;
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_update_view_2d();
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}
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