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Queue the calls to GodotLib.key when Android virtual done is pressed

This commit is contained in:
Marcel Admiraal
2021-07-06 17:32:09 +01:00
parent c47b6f4b5c
commit 1856f16378

View File

@@ -144,9 +144,10 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
if (pActionID == EditorInfo.IME_ACTION_DONE) { if (pActionID == EditorInfo.IME_ACTION_DONE) {
// Enter key has been pressed // Enter key has been pressed
GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true); mRenderView.queueOnRenderThread(() -> {
GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false); GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
});
mRenderView.getView().requestFocus(); mRenderView.getView().requestFocus();
return true; return true;
} }