You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Update Skeleton3D inspector Bone Transforms
This commit is contained in:
@@ -500,6 +500,8 @@ void Skeleton3DEditor::_joint_tree_selection_changed() {
|
|||||||
rest_editor->set_target(bone_path + "rest");
|
rest_editor->set_target(bone_path + "rest");
|
||||||
custom_pose_editor->set_target(bone_path + "custom_pose");
|
custom_pose_editor->set_target(bone_path + "custom_pose");
|
||||||
|
|
||||||
|
_update_properties();
|
||||||
|
|
||||||
pose_editor->set_visible(true);
|
pose_editor->set_visible(true);
|
||||||
rest_editor->set_visible(true);
|
rest_editor->set_visible(true);
|
||||||
custom_pose_editor->set_visible(true);
|
custom_pose_editor->set_visible(true);
|
||||||
|
|||||||
Reference in New Issue
Block a user