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Update Skeleton3D inspector Bone Transforms
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@@ -500,6 +500,8 @@ void Skeleton3DEditor::_joint_tree_selection_changed() {
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rest_editor->set_target(bone_path + "rest");
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custom_pose_editor->set_target(bone_path + "custom_pose");
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_update_properties();
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pose_editor->set_visible(true);
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rest_editor->set_visible(true);
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custom_pose_editor->set_visible(true);
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