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Fixed unshaded mode lightmaps
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@@ -1157,6 +1157,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
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render_data.lights = ∅
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render_data.reflection_probes = ∅
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render_data.voxel_gi_instances = ∅
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render_data.lightmaps = ∅
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}
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if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED ||
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