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Fixed unshaded mode lightmaps
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@@ -3112,39 +3112,47 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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if (pass == 0) {
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spec_constants |= SceneShaderGLES3::BASE_PASS;
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if (inst->omni_light_gl_cache.size() == 0) {
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if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
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spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_OMNI;
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}
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if (inst->spot_light_gl_cache.size() == 0) {
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spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_SPOT;
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}
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if (p_render_data->directional_light_count == p_render_data->directional_shadow_count) {
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spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL;
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}
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if (inst->reflection_probe_rid_cache.size() == 0) {
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// We don't have any probes.
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spec_constants |= SceneShaderGLES3::DISABLE_REFLECTION_PROBE;
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} else if (inst->reflection_probe_rid_cache.size() > 1) {
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// We have a second probe.
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spec_constants |= SceneShaderGLES3::SECOND_REFLECTION_PROBE;
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}
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if (inst->lightmap_instance.is_valid()) {
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spec_constants |= SceneShaderGLES3::USE_LIGHTMAP;
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GLES3::LightmapInstance *li = GLES3::LightStorage::get_singleton()->get_lightmap_instance(inst->lightmap_instance);
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GLES3::Lightmap *lm = GLES3::LightStorage::get_singleton()->get_lightmap(li->lightmap);
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if (lm->uses_spherical_harmonics) {
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spec_constants |= SceneShaderGLES3::USE_SH_LIGHTMAP;
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}
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} else if (inst->lightmap_sh) {
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spec_constants |= SceneShaderGLES3::USE_LIGHTMAP_CAPTURE;
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} else {
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spec_constants |= SceneShaderGLES3::DISABLE_LIGHTMAP;
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} else {
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if (inst->omni_light_gl_cache.size() == 0) {
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spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_OMNI;
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}
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if (inst->spot_light_gl_cache.size() == 0) {
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spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_SPOT;
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}
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if (p_render_data->directional_light_count == p_render_data->directional_shadow_count) {
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spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL;
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}
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if (inst->reflection_probe_rid_cache.size() == 0) {
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// We don't have any probes.
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spec_constants |= SceneShaderGLES3::DISABLE_REFLECTION_PROBE;
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} else if (inst->reflection_probe_rid_cache.size() > 1) {
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// We have a second probe.
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spec_constants |= SceneShaderGLES3::SECOND_REFLECTION_PROBE;
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}
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if (inst->lightmap_instance.is_valid()) {
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spec_constants |= SceneShaderGLES3::USE_LIGHTMAP;
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GLES3::LightmapInstance *li = GLES3::LightStorage::get_singleton()->get_lightmap_instance(inst->lightmap_instance);
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GLES3::Lightmap *lm = GLES3::LightStorage::get_singleton()->get_lightmap(li->lightmap);
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if (lm->uses_spherical_harmonics) {
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spec_constants |= SceneShaderGLES3::USE_SH_LIGHTMAP;
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}
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} else if (inst->lightmap_sh) {
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spec_constants |= SceneShaderGLES3::USE_LIGHTMAP_CAPTURE;
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} else {
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spec_constants |= SceneShaderGLES3::DISABLE_LIGHTMAP;
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}
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}
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} else {
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// Only base pass uses the radiance map.
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