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Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
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@@ -467,7 +467,7 @@ void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
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const PropertyInfo &pi = properties[i].first;
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Variant &var = properties[i].second;
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RES res = var;
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Ref<Resource> res = var;
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Array prop;
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prop.push_back(pi.name);
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@@ -529,7 +529,7 @@ void SceneDebuggerObject::deserialize(const Array &p_arr) {
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if (pinfo.type == Variant::OBJECT) {
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if (var.is_zero()) {
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var = RES();
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var = Ref<Resource>();
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} else if (var.get_type() == Variant::OBJECT) {
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if (((Object *)var)->is_class("EncodedObjectAsID")) {
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var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
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@@ -646,7 +646,7 @@ void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Varian
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}
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void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
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RES r = ResourceLoader::load(p_value);
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Ref<Resource> r = ResourceLoader::load(p_value);
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if (!r.is_valid()) {
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return;
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}
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@@ -701,7 +701,7 @@ void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant
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return;
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}
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RES r = ResourceCache::get(resp);
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Ref<Resource> r = ResourceCache::get(resp);
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if (!r.is_valid()) {
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return;
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}
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@@ -710,7 +710,7 @@ void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant
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}
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void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
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RES r = ResourceLoader::load(p_value);
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Ref<Resource> r = ResourceLoader::load(p_value);
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if (!r.is_valid()) {
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return;
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}
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@@ -728,7 +728,7 @@ void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Vari
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return;
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}
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RES r = ResourceCache::get(resp);
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Ref<Resource> r = ResourceCache::get(resp);
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if (!r.is_valid()) {
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return;
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}
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