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Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
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@@ -560,7 +560,7 @@ Node *GDScriptWorkspace::_get_owner_scene_node(String p_path) {
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for (int i = 0; i < owners.size(); i++) {
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NodePath owner_path = owners[i];
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RES owner_res = ResourceLoader::load(owner_path);
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Ref<Resource> owner_res = ResourceLoader::load(owner_path);
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if (Object::cast_to<PackedScene>(owner_res.ptr())) {
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Ref<PackedScene> owner_packed_scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*owner_res));
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owner_scene_node = owner_packed_scene->instantiate();
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