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Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
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@@ -2990,7 +2990,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
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bool current = view_menu->get_popup()->is_item_checked(idx);
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current = !current;
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if (current) {
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camera->set_environment(RES());
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camera->set_environment(Ref<Resource>());
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} else {
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camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
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}
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@@ -3767,7 +3767,7 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
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void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
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for (int i = 0; i < files.size(); i++) {
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String path = files[i];
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RES res = ResourceLoader::load(path);
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Ref<Resource> res = ResourceLoader::load(path);
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ERR_CONTINUE(res.is_null());
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Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
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Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
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@@ -3818,7 +3818,7 @@ bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_sc
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}
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bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
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RES res = ResourceLoader::load(path);
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Ref<Resource> res = ResourceLoader::load(path);
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ERR_FAIL_COND_V(res.is_null(), false);
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Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
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@@ -3908,7 +3908,7 @@ void Node3DEditorViewport::_perform_drop_data() {
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for (int i = 0; i < selected_files.size(); i++) {
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String path = selected_files[i];
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RES res = ResourceLoader::load(path);
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Ref<Resource> res = ResourceLoader::load(path);
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if (res.is_null()) {
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continue;
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}
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@@ -3951,7 +3951,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
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for (int i = 0; i < files.size(); i++) {
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// Check if dragged files with mesh or scene extension can be created at least once.
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if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
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RES res = ResourceLoader::load(files[i]);
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Ref<Resource> res = ResourceLoader::load(files[i]);
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if (res.is_null()) {
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continue;
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}
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