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Remove RES and REF typedefs in favor of spelled out Ref<>

These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
This commit is contained in:
Hugo Locurcio
2022-05-03 01:43:50 +02:00
parent 8762286110
commit 180e5d3028
147 changed files with 607 additions and 611 deletions

View File

@@ -74,7 +74,7 @@ void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
void (*Input::warp_mouse_func)(const Vector2 &p_position) = nullptr;
Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;
void (*Input::set_custom_mouse_cursor_func)(const Ref<Resource> &, Input::CursorShape, const Vector2 &) = nullptr;
Input *Input::get_singleton() {
return singleton;
@@ -850,7 +850,7 @@ Input::CursorShape Input::get_current_cursor_shape() const {
return get_current_cursor_shape_func();
}
void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
void Input::set_custom_mouse_cursor(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}