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Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
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@@ -74,7 +74,7 @@ void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
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Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
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void (*Input::warp_mouse_func)(const Vector2 &p_position) = nullptr;
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Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
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void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;
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void (*Input::set_custom_mouse_cursor_func)(const Ref<Resource> &, Input::CursorShape, const Vector2 &) = nullptr;
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Input *Input::get_singleton() {
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return singleton;
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@@ -850,7 +850,7 @@ Input::CursorShape Input::get_current_cursor_shape() const {
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return get_current_cursor_shape_func();
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}
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void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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void Input::set_custom_mouse_cursor(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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