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Unify determination of default property values
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@@ -47,6 +47,7 @@
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/shader_create_dialog.h"
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#include "scene/main/window.h"
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#include "scene/property_utils.h"
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#include "scene/resources/packed_scene.h"
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#include "servers/display_server.h"
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#include "servers/rendering_server.h"
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@@ -3132,7 +3133,9 @@ void SceneTreeDock::_clear_clipboard() {
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void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) {
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List<PropertyInfo> props;
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p_node->get_property_list(&props);
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bool is_instantiated = EditorPropertyRevert::may_node_be_in_instance(p_node);
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Vector<SceneState::PackState> states_stack;
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bool states_stack_ready = false;
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for (const PropertyInfo &E : props) {
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if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
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@@ -3143,13 +3146,14 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
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if (v.is_ref()) {
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RES res = v;
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if (res.is_valid()) {
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if (is_instantiated) {
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Variant orig;
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if (EditorPropertyRevert::get_instantiated_node_original_property(p_node, E.name, orig)) {
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if (!EditorPropertyRevert::is_node_property_different(p_node, v, orig)) {
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continue;
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}
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}
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if (!states_stack_ready) {
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states_stack = PropertyUtils::get_node_states_stack(p_node);
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states_stack_ready = true;
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}
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Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &states_stack);
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if (!PropertyUtils::is_property_value_different(v, orig)) {
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continue;
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}
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if (res->is_built_in() && !r_remap.has(res)) {
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