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Focus Don't Save in Reload Saved Scene and don't save unmodified scenes
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@@ -2998,16 +2998,19 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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break;
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}
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if (unsaved_cache && !p_confirmed) {
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confirmation->set_ok_button_text(TTR("Save & Reload"));
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unsaved_message = _get_unsaved_scene_dialog_text(scene_filename, started_timestamp);
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confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before reloading the scene?"));
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confirmation->popup_centered();
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break;
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if (unsaved_cache) {
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if (!p_confirmed) {
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confirmation->set_ok_button_text(TTRC("Save & Reload"));
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unsaved_message = _get_unsaved_scene_dialog_text(scene_filename, started_timestamp);
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confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before reloading the scene?"));
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confirmation->popup_centered();
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confirmation_button->grab_focus();
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break;
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} else {
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_save_scene_with_preview(scene_filename);
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}
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}
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_save_scene_with_preview(scene_filename);
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_discard_changes();
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} break;
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@@ -7788,7 +7791,7 @@ EditorNode::EditorNode() {
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gui_base->add_child(orphan_resources);
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confirmation = memnew(ConfirmationDialog);
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confirmation->add_button(TTRC("Don't Save"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "discard");
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confirmation_button = confirmation->add_button(TTRC("Don't Save"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "discard");
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gui_base->add_child(confirmation);
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confirmation->set_min_size(Vector2(450.0 * EDSCALE, 0));
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confirmation->connect(SceneStringName(confirmed), callable_mp(this, &EditorNode::_menu_confirm_current));
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