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Clarify API for top selected nodes in EditorSelection and make public
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@@ -133,7 +133,7 @@ void MeshInstance3DEditor::_create_collision_shape() {
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break;
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}
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List<Node *> selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_top_selected_node_list();
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bool verbose = false;
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if (selection.is_empty()) {
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