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Fix Keyboard Input Hangs when using modifiers

Main input parsing loop only update actions for keyboard if the state has changed.
`InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed.
Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs.

Fixes #6388.
This commit is contained in:
Fabio Alessandrelli
2016-10-17 03:57:32 +02:00
parent c23e8797f1
commit 17d7e6a142
4 changed files with 12 additions and 12 deletions

View File

@@ -106,7 +106,7 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const InputEvent& p_event) const {
List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const InputEvent& p_event, bool p_mod_ignore=false) const {
for (List<InputEvent>::Element *E=p_list.front();E;E=E->next()) {
@@ -122,7 +122,7 @@ List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const
case InputEvent::KEY: {
same=(e.key.scancode==p_event.key.scancode && e.key.mod == p_event.key.mod);
same=(e.key.scancode==p_event.key.scancode && (p_mod_ignore || e.key.mod == p_event.key.mod));
} break;
case InputEvent::JOYSTICK_BUTTON: {
@@ -229,7 +229,7 @@ bool InputMap::event_is_action(const InputEvent& p_event, const StringName& p_ac
return p_event.action.action==E->get().id;
}
return _find_event(E->get().inputs,p_event)!=NULL;
return _find_event(E->get().inputs,p_event,!p_event.is_pressed())!=NULL;
}
const Map<StringName, InputMap::Action>& InputMap::get_action_map() const {