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Optimize animation blend tree process
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@@ -190,7 +190,6 @@ private:
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struct TrackCache {
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bool root_motion = false;
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uint64_t setup_pass = 0;
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uint64_t process_pass = 0;
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Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION;
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Object *object = nullptr;
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ObjectID object_id;
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