1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Optimize animation blend tree process

This commit is contained in:
Silc Renew
2022-11-15 15:06:10 +09:00
parent 98e0d59952
commit 17ce879a15
5 changed files with 69 additions and 99 deletions

View File

@@ -190,7 +190,6 @@ private:
struct TrackCache {
bool root_motion = false;
uint64_t setup_pass = 0;
uint64_t process_pass = 0;
Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION;
Object *object = nullptr;
ObjectID object_id;