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Remove unused private variables in godot/editor

This commit is contained in:
Logan Detrick
2025-12-07 02:55:08 -08:00
parent 78d91947f6
commit 17c7a3b817
31 changed files with 0 additions and 57 deletions

View File

@@ -47,8 +47,6 @@ class TreeItem;
class EditorSettingsDialog : public AcceptDialog {
GDCLASS(EditorSettingsDialog, AcceptDialog);
bool updating = false;
TabContainer *tabs = nullptr;
Control *tab_general = nullptr;
Control *tab_shortcuts = nullptr;

View File

@@ -47,7 +47,6 @@ class EventListenerLineEdit : public LineEdit {
int allowed_input_types = INPUT_KEY | INPUT_MOUSE_BUTTON | INPUT_JOY_BUTTON | INPUT_JOY_MOTION;
bool ignore_next_event = true;
bool share_keycodes = false;
Ref<InputEvent> event;
bool _is_event_allowed(const Ref<InputEvent> &p_event) const;