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Remove unused private variables in godot/editor
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@@ -47,8 +47,6 @@ class TreeItem;
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class EditorSettingsDialog : public AcceptDialog {
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GDCLASS(EditorSettingsDialog, AcceptDialog);
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bool updating = false;
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TabContainer *tabs = nullptr;
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Control *tab_general = nullptr;
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Control *tab_shortcuts = nullptr;
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@@ -47,7 +47,6 @@ class EventListenerLineEdit : public LineEdit {
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int allowed_input_types = INPUT_KEY | INPUT_MOUSE_BUTTON | INPUT_JOY_BUTTON | INPUT_JOY_MOTION;
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bool ignore_next_event = true;
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bool share_keycodes = false;
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Ref<InputEvent> event;
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bool _is_event_allowed(const Ref<InputEvent> &p_event) const;
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