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Remove unused private variables in godot/editor
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@@ -327,7 +327,6 @@ class ScriptEditor : public PanelContainer {
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MenuButton *debug_menu = nullptr;
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PopupMenu *context_menu = nullptr;
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Timer *autosave_timer = nullptr;
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uint64_t idle = 0;
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PopupMenu *recent_scripts = nullptr;
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PopupMenu *theme_submenu = nullptr;
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@@ -356,7 +355,6 @@ class ScriptEditor : public PanelContainer {
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AcceptDialog *error_dialog = nullptr;
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ConfirmationDialog *erase_tab_confirm = nullptr;
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ScriptCreateDialog *script_create_dialog = nullptr;
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Button *scripts_visible = nullptr;
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FindReplaceBar *find_replace_bar = nullptr;
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float zoom_factor = 1.0f;
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