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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

Remove unused private variables in godot/editor

This commit is contained in:
Logan Detrick
2025-12-07 02:55:08 -08:00
parent 78d91947f6
commit 17c7a3b817
31 changed files with 0 additions and 57 deletions

View File

@@ -54,7 +54,6 @@ private:
// GUI.
ItemList *atlas_merging_atlases_list = nullptr;
EditorPropertyVector2i *texture_region_size_editor_property = nullptr;
EditorPropertyInteger *columns_editor_property = nullptr;
TextureRect *preview = nullptr;
Label *select_2_atlases_label = nullptr;

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@@ -48,11 +48,6 @@ private:
Ref<TileSetAtlasSource> tile_set_atlas_source;
int source_id = TileSet::INVALID_SOURCE;
enum DragType {
DRAG_TYPE_NONE,
DRAG_TYPE_PAN,
};
DragType drag_type = DRAG_TYPE_NONE;
float previous_zoom = 1.0;
EditorZoomWidget *zoom_widget = nullptr;
Button *button_center_view = nullptr;

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@@ -97,7 +97,6 @@ private:
Label *patterns_help_label = nullptr;
void _patterns_item_list_gui_input(const Ref<InputEvent> &p_event);
void _pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture);
bool select_last_pattern = false;
void _update_patterns_list();
// Expanded editor.

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@@ -78,7 +78,6 @@ public:
class BoneMapperItem : public VBoxContainer {
GDCLASS(BoneMapperItem, VBoxContainer);
int button_id = -1;
StringName profile_bone_name;
Ref<BoneMap> bone_map;

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@@ -39,7 +39,6 @@ class SubViewport;
class Camera3DEditor : public Control {
GDCLASS(Camera3DEditor, Control);
Panel *panel = nullptr;
Button *preview = nullptr;
Node *node = nullptr;

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@@ -37,7 +37,6 @@ class Camera3D;
class Gizmo3DHelper : public RefCounted {
GDCLASS(Gizmo3DHelper, RefCounted);
int current_handle_id;
Variant initial_value;
Transform3D initial_transform;

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@@ -64,8 +64,6 @@ class Polygon3DEditor : public HBoxContainer {
MeshInstance3D *pointsm = nullptr;
Ref<ArrayMesh> m;
MenuButton *options = nullptr;
int edited_point = 0;
Vector2 edited_point_pos;
PackedVector2Array pre_move_edit;

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@@ -111,7 +111,6 @@ private:
Transform2D _world_to_view;
Ref<Curve> curve;
PopupMenu *_presets_menu = nullptr;
int selected_index = -1;
int hovered_index = -1;

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@@ -111,7 +111,6 @@ class SceneTreeEditor : public Control {
Tree *tree = nullptr;
Node *selected = nullptr;
ObjectID instance_node;
String filter;
String filter_term_warning;