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Remove unused private variables in godot/editor
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@@ -117,7 +117,6 @@ private:
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mutable const HashMap<StringName, Variant> *current_options = nullptr;
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mutable const Dictionary *current_options_dict = nullptr;
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List<ResourceImporter::ImportOption> *current_option_list = nullptr;
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InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
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protected:
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GDVIRTUAL1(_get_internal_import_options, int)
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