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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

Remove unused private variables in godot/editor

This commit is contained in:
Logan Detrick
2025-12-07 02:55:08 -08:00
parent 78d91947f6
commit 17c7a3b817
31 changed files with 0 additions and 57 deletions

View File

@@ -177,7 +177,6 @@ private:
PackedStringArray searched_tokens;
Vector<String> uncollapsed_paths_before_search;
TextureRect *search_icon = nullptr;
HBoxContainer *path_hb = nullptr;
FileListDisplayMode file_list_display_mode;

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@@ -52,9 +52,6 @@ class ImportDock : public EditorDock {
MenuButton *preset = nullptr;
EditorInspector *import_opts = nullptr;
List<PropertyInfo> properties;
HashMap<StringName, Variant> property_values;
ConfirmationDialog *reimport_confirm = nullptr;
Label *cleanup_warning = nullptr;
Label *label_warning = nullptr;

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@@ -130,7 +130,6 @@ class SceneTreeDock : public EditorDock {
SceneTreeEditor *scene_tree = nullptr;
Control *remote_tree = nullptr;
HBoxContainer *tool_hbc = nullptr;
void _tool_selected(int p_tool, bool p_confirm_override = false);
void _property_selected(int p_idx);
@@ -167,7 +166,6 @@ class SceneTreeDock : public EditorDock {
LineEdit *filter = nullptr;
PopupMenu *filter_quick_menu = nullptr;
TextureRect *filter_icon = nullptr;
PopupMenu *menu = nullptr;
PopupMenu *menu_subresources = nullptr;