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Remove unused private variables in godot/editor
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@@ -177,7 +177,6 @@ private:
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PackedStringArray searched_tokens;
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Vector<String> uncollapsed_paths_before_search;
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TextureRect *search_icon = nullptr;
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HBoxContainer *path_hb = nullptr;
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FileListDisplayMode file_list_display_mode;
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@@ -52,9 +52,6 @@ class ImportDock : public EditorDock {
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MenuButton *preset = nullptr;
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EditorInspector *import_opts = nullptr;
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List<PropertyInfo> properties;
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HashMap<StringName, Variant> property_values;
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ConfirmationDialog *reimport_confirm = nullptr;
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Label *cleanup_warning = nullptr;
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Label *label_warning = nullptr;
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@@ -130,7 +130,6 @@ class SceneTreeDock : public EditorDock {
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SceneTreeEditor *scene_tree = nullptr;
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Control *remote_tree = nullptr;
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HBoxContainer *tool_hbc = nullptr;
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void _tool_selected(int p_tool, bool p_confirm_override = false);
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void _property_selected(int p_idx);
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@@ -167,7 +166,6 @@ class SceneTreeDock : public EditorDock {
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LineEdit *filter = nullptr;
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PopupMenu *filter_quick_menu = nullptr;
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TextureRect *filter_icon = nullptr;
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PopupMenu *menu = nullptr;
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PopupMenu *menu_subresources = nullptr;
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