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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

Remove unused private variables in godot/editor

This commit is contained in:
Logan Detrick
2025-12-07 02:55:08 -08:00
parent 78d91947f6
commit 17c7a3b817
31 changed files with 0 additions and 57 deletions

View File

@@ -39,7 +39,6 @@ class DebugAdapterServer : public EditorPlugin {
DebugAdapterProtocol protocol;
int remote_port = 6006;
bool thread_running = false;
bool started = false;
bool polling = false;
static void thread_func(void *p_userdata);

View File

@@ -36,15 +36,12 @@ class Button;
class CheckBox;
class EditorDebuggerInspector;
class LineEdit;
class RemoteDebuggerPeer;
class ScriptEditorDebugger;
class EditorExpressionEvaluator : public VBoxContainer {
GDCLASS(EditorExpressionEvaluator, VBoxContainer)
private:
Ref<RemoteDebuggerPeer> peer;
LineEdit *expression_input = nullptr;
CheckBox *clear_on_run_checkbox = nullptr;
Button *evaluate_btn = nullptr;

View File

@@ -124,8 +124,6 @@ private:
int total_metrics = 0;
int last_metric = -1;
int max_functions = 0;
bool updating_frame = false;
int hover_metric = -1;