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Remove unused private variables in godot/editor
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@@ -39,7 +39,6 @@ class DebugAdapterServer : public EditorPlugin {
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DebugAdapterProtocol protocol;
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int remote_port = 6006;
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bool thread_running = false;
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bool started = false;
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bool polling = false;
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static void thread_func(void *p_userdata);
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@@ -36,15 +36,12 @@ class Button;
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class CheckBox;
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class EditorDebuggerInspector;
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class LineEdit;
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class RemoteDebuggerPeer;
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class ScriptEditorDebugger;
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class EditorExpressionEvaluator : public VBoxContainer {
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GDCLASS(EditorExpressionEvaluator, VBoxContainer)
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private:
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Ref<RemoteDebuggerPeer> peer;
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LineEdit *expression_input = nullptr;
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CheckBox *clear_on_run_checkbox = nullptr;
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Button *evaluate_btn = nullptr;
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@@ -124,8 +124,6 @@ private:
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int total_metrics = 0;
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int last_metric = -1;
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int max_functions = 0;
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bool updating_frame = false;
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int hover_metric = -1;
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