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Remove unused private variables in godot/editor
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@@ -62,8 +62,6 @@ class AnimationBezierTrackEdit : public Control {
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bool read_only = false;
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int selected_track = -1;
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Vector<Rect2> view_rects;
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Ref<Texture2D> bezier_icon;
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Ref<Texture2D> bezier_handle_icon;
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Ref<Texture2D> selected_icon;
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@@ -107,8 +105,6 @@ class AnimationBezierTrackEdit : public Control {
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bool _is_track_displayed(int p_track_index);
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bool _is_track_curves_displayed(int p_track_index);
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Vector2 insert_at_pos;
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typedef Pair<int, int> IntPair;
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bool moving_selection_attempt = false;
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@@ -141,7 +137,6 @@ class AnimationBezierTrackEdit : public Control {
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int moving_handle_track = 0;
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Vector2 moving_handle_left;
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Vector2 moving_handle_right;
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int moving_handle_mode = 0; // value from Animation::HandleMode
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struct PairHasher {
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static _FORCE_INLINE_ uint32_t hash(const Pair<int, int> &p_value) {
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@@ -49,9 +49,6 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
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Ref<AnimationNodeBlendSpace1D> blend_space;
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bool read_only = false;
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HBoxContainer *goto_parent_hb = nullptr;
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Button *goto_parent = nullptr;
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PanelContainer *panel = nullptr;
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Button *tool_blend = nullptr;
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Button *tool_select = nullptr;
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@@ -34,8 +34,6 @@
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class AnimationTrackEditBool : public AnimationTrackEdit {
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GDCLASS(AnimationTrackEditBool, AnimationTrackEdit);
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Ref<Texture2D> icon_checked;
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Ref<Texture2D> icon_unchecked;
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public:
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virtual int get_key_height() const override;
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