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C#: Cleanup Variant marshaling code in source/bindings generators
This change aims to reduce the number of places that need to be changed when adding or editing a Godot type to the bindings. Since the addition of `Variant.From<T>/As<T>` and `VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of the previous code in the bindings generator and the source generators that specify these conversions for each type manually. The only exceptions are the generic Godot collections (`Array<T>` and `Dictionary<TKey, TValue>`) which still use the old version, as that one cannot be matched by our new conversion methods (limitation in the language with generics, forcing us to use delegate pointers). The cleanup applies to: - Bindings generator: - `TypeInterface.cs_variant_to_managed` - `TypeInterface.cs_managed_to_variant` - Source generators: - `MarshalUtils.AppendNativeVariantToManagedExpr` - `MarshalUtils.AppendManagedToNativeVariantExpr` - `MarshalUtils.AppendVariantToManagedExpr` - `MarshalUtils.AppendManagedToVariantExpr`
This commit is contained in:
@@ -304,240 +304,33 @@ namespace Godot.SourceGenerators
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{
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return marshalType switch
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{
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MarshalType.Boolean =>
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source.Append(VariantUtils, ".ConvertToBool(", inputExpr, ")"),
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MarshalType.Char =>
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source.Append("(char)", VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
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MarshalType.SByte =>
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source.Append(VariantUtils, ".ConvertToInt8(", inputExpr, ")"),
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MarshalType.Int16 =>
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source.Append(VariantUtils, ".ConvertToInt16(", inputExpr, ")"),
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MarshalType.Int32 =>
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source.Append(VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
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MarshalType.Int64 =>
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source.Append(VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
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MarshalType.Byte =>
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source.Append(VariantUtils, ".ConvertToUInt8(", inputExpr, ")"),
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MarshalType.UInt16 =>
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source.Append(VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
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MarshalType.UInt32 =>
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source.Append(VariantUtils, ".ConvertToUInt32(", inputExpr, ")"),
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MarshalType.UInt64 =>
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source.Append(VariantUtils, ".ConvertToUInt64(", inputExpr, ")"),
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MarshalType.Single =>
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source.Append(VariantUtils, ".ConvertToFloat32(", inputExpr, ")"),
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MarshalType.Double =>
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source.Append(VariantUtils, ".ConvertToFloat64(", inputExpr, ")"),
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MarshalType.String =>
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source.Append(VariantUtils, ".ConvertToStringObject(", inputExpr, ")"),
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MarshalType.Vector2 =>
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source.Append(VariantUtils, ".ConvertToVector2(", inputExpr, ")"),
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MarshalType.Vector2i =>
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source.Append(VariantUtils, ".ConvertToVector2i(", inputExpr, ")"),
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MarshalType.Rect2 =>
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source.Append(VariantUtils, ".ConvertToRect2(", inputExpr, ")"),
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MarshalType.Rect2i =>
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source.Append(VariantUtils, ".ConvertToRect2i(", inputExpr, ")"),
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MarshalType.Transform2D =>
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source.Append(VariantUtils, ".ConvertToTransform2D(", inputExpr, ")"),
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MarshalType.Vector3 =>
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source.Append(VariantUtils, ".ConvertToVector3(", inputExpr, ")"),
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MarshalType.Vector3i =>
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source.Append(VariantUtils, ".ConvertToVector3i(", inputExpr, ")"),
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MarshalType.Basis =>
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source.Append(VariantUtils, ".ConvertToBasis(", inputExpr, ")"),
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MarshalType.Quaternion =>
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source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"),
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MarshalType.Transform3D =>
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source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"),
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MarshalType.Vector4 =>
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source.Append(VariantUtils, ".ConvertToVector4(", inputExpr, ")"),
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MarshalType.Vector4i =>
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source.Append(VariantUtils, ".ConvertToVector4i(", inputExpr, ")"),
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MarshalType.Projection =>
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source.Append(VariantUtils, ".ConvertToProjection(", inputExpr, ")"),
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MarshalType.AABB =>
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source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"),
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MarshalType.Color =>
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source.Append(VariantUtils, ".ConvertToColor(", inputExpr, ")"),
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MarshalType.Plane =>
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source.Append(VariantUtils, ".ConvertToPlane(", inputExpr, ")"),
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MarshalType.Callable =>
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source.Append(VariantUtils, ".ConvertToCallableManaged(", inputExpr, ")"),
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MarshalType.SignalInfo =>
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source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"),
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MarshalType.Enum =>
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source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
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")", VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
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MarshalType.ByteArray =>
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source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Int32Array =>
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source.Append(VariantUtils, ".ConvertAsPackedInt32ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Int64Array =>
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source.Append(VariantUtils, ".ConvertAsPackedInt64ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Float32Array =>
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source.Append(VariantUtils, ".ConvertAsPackedFloat32ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Float64Array =>
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source.Append(VariantUtils, ".ConvertAsPackedFloat64ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.StringArray =>
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source.Append(VariantUtils, ".ConvertAsPackedStringArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Vector2Array =>
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source.Append(VariantUtils, ".ConvertAsPackedVector2ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Vector3Array =>
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source.Append(VariantUtils, ".ConvertAsPackedVector3ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.ColorArray =>
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source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"),
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MarshalType.GodotObjectOrDerivedArray =>
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source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
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((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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MarshalType.SystemArrayOfStringName =>
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source.Append(VariantUtils, ".ConvertToSystemArrayOfStringName(", inputExpr, ")"),
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MarshalType.SystemArrayOfNodePath =>
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source.Append(VariantUtils, ".ConvertToSystemArrayOfNodePath(", inputExpr, ")"),
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MarshalType.SystemArrayOfRID =>
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source.Append(VariantUtils, ".ConvertToSystemArrayOfRID(", inputExpr, ")"),
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MarshalType.Variant =>
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source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"),
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MarshalType.GodotObjectOrDerived =>
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source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
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")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
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MarshalType.StringName =>
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source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"),
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MarshalType.NodePath =>
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source.Append(VariantUtils, ".ConvertToNodePathObject(", inputExpr, ")"),
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MarshalType.RID =>
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source.Append(VariantUtils, ".ConvertToRID(", inputExpr, ")"),
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MarshalType.GodotDictionary =>
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source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
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MarshalType.GodotArray =>
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source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
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// For generic Godot collections, VariantUtils.ConvertTo<T> is slower, so we need this special case
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MarshalType.GodotGenericDictionary =>
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source.Append(VariantUtils, ".ConvertToDictionaryObject<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(",
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inputExpr, ")"),
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MarshalType.GodotGenericArray =>
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source.Append(VariantUtils, ".ConvertToArrayObject<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
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"Received unexpected marshal type")
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(",
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inputExpr, ")"),
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_ => source.Append(VariantUtils, ".ConvertTo<",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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};
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}
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public static StringBuilder AppendManagedToNativeVariantExpr(
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this StringBuilder source, string inputExpr, MarshalType marshalType)
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public static StringBuilder AppendManagedToNativeVariantExpr(this StringBuilder source,
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string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
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{
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return marshalType switch
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{
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MarshalType.Boolean =>
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source.Append(VariantUtils, ".CreateFromBool(", inputExpr, ")"),
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MarshalType.Char =>
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source.Append(VariantUtils, ".CreateFromInt((ushort)", inputExpr, ")"),
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MarshalType.SByte =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.Int16 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.Int32 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.Int64 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.Byte =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.UInt16 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.UInt32 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.UInt64 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.Single =>
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source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
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MarshalType.Double =>
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source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
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MarshalType.String =>
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source.Append(VariantUtils, ".CreateFromString(", inputExpr, ")"),
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MarshalType.Vector2 =>
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source.Append(VariantUtils, ".CreateFromVector2(", inputExpr, ")"),
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MarshalType.Vector2i =>
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source.Append(VariantUtils, ".CreateFromVector2i(", inputExpr, ")"),
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MarshalType.Rect2 =>
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source.Append(VariantUtils, ".CreateFromRect2(", inputExpr, ")"),
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MarshalType.Rect2i =>
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source.Append(VariantUtils, ".CreateFromRect2i(", inputExpr, ")"),
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MarshalType.Transform2D =>
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source.Append(VariantUtils, ".CreateFromTransform2D(", inputExpr, ")"),
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MarshalType.Vector3 =>
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source.Append(VariantUtils, ".CreateFromVector3(", inputExpr, ")"),
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MarshalType.Vector3i =>
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source.Append(VariantUtils, ".CreateFromVector3i(", inputExpr, ")"),
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MarshalType.Basis =>
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source.Append(VariantUtils, ".CreateFromBasis(", inputExpr, ")"),
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MarshalType.Quaternion =>
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source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"),
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MarshalType.Transform3D =>
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source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"),
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MarshalType.Vector4 =>
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source.Append(VariantUtils, ".CreateFromVector4(", inputExpr, ")"),
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MarshalType.Vector4i =>
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source.Append(VariantUtils, ".CreateFromVector4i(", inputExpr, ")"),
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MarshalType.Projection =>
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source.Append(VariantUtils, ".CreateFromProjection(", inputExpr, ")"),
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MarshalType.AABB =>
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source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"),
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MarshalType.Color =>
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source.Append(VariantUtils, ".CreateFromColor(", inputExpr, ")"),
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MarshalType.Plane =>
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source.Append(VariantUtils, ".CreateFromPlane(", inputExpr, ")"),
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MarshalType.Callable =>
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source.Append(VariantUtils, ".CreateFromCallable(", inputExpr, ")"),
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MarshalType.SignalInfo =>
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source.Append(VariantUtils, ".CreateFromSignalInfo(", inputExpr, ")"),
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MarshalType.Enum =>
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source.Append(VariantUtils, ".CreateFromInt((long)", inputExpr, ")"),
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MarshalType.ByteArray =>
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source.Append(VariantUtils, ".CreateFromPackedByteArray(", inputExpr, ")"),
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MarshalType.Int32Array =>
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source.Append(VariantUtils, ".CreateFromPackedInt32Array(", inputExpr, ")"),
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MarshalType.Int64Array =>
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source.Append(VariantUtils, ".CreateFromPackedInt64Array(", inputExpr, ")"),
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MarshalType.Float32Array =>
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source.Append(VariantUtils, ".CreateFromPackedFloat32Array(", inputExpr, ")"),
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MarshalType.Float64Array =>
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source.Append(VariantUtils, ".CreateFromPackedFloat64Array(", inputExpr, ")"),
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MarshalType.StringArray =>
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source.Append(VariantUtils, ".CreateFromPackedStringArray(", inputExpr, ")"),
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MarshalType.Vector2Array =>
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source.Append(VariantUtils, ".CreateFromPackedVector2Array(", inputExpr, ")"),
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MarshalType.Vector3Array =>
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source.Append(VariantUtils, ".CreateFromPackedVector3Array(", inputExpr, ")"),
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MarshalType.ColorArray =>
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source.Append(VariantUtils, ".CreateFromPackedColorArray(", inputExpr, ")"),
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MarshalType.GodotObjectOrDerivedArray =>
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source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
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MarshalType.SystemArrayOfStringName =>
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source.Append(VariantUtils, ".CreateFromSystemArrayOfStringName(", inputExpr, ")"),
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MarshalType.SystemArrayOfNodePath =>
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source.Append(VariantUtils, ".CreateFromSystemArrayOfNodePath(", inputExpr, ")"),
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MarshalType.SystemArrayOfRID =>
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source.Append(VariantUtils, ".CreateFromSystemArrayOfRID(", inputExpr, ")"),
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MarshalType.Variant =>
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source.Append(inputExpr, ".CopyNativeVariant()"),
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MarshalType.GodotObjectOrDerived =>
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source.Append(VariantUtils, ".CreateFromGodotObject(", inputExpr, ")"),
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MarshalType.StringName =>
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source.Append(VariantUtils, ".CreateFromStringName(", inputExpr, ")"),
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MarshalType.NodePath =>
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source.Append(VariantUtils, ".CreateFromNodePath(", inputExpr, ")"),
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MarshalType.RID =>
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source.Append(VariantUtils, ".CreateFromRID(", inputExpr, ")"),
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MarshalType.GodotDictionary =>
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source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
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MarshalType.GodotArray =>
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source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
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// For generic Godot collections, VariantUtils.CreateFrom<T> is slower, so we need this special case
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MarshalType.GodotGenericDictionary =>
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source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
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MarshalType.GodotGenericArray =>
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source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
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_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
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"Received unexpected marshal type")
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_ => source.Append(VariantUtils, ".CreateFrom<",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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};
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}
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@@ -546,137 +339,30 @@ namespace Godot.SourceGenerators
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{
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return marshalType switch
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{
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MarshalType.Boolean => source.Append(inputExpr, ".AsBool()"),
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MarshalType.Char => source.Append(inputExpr, ".AsChar()"),
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MarshalType.SByte => source.Append(inputExpr, ".AsSByte()"),
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MarshalType.Int16 => source.Append(inputExpr, ".AsInt16()"),
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MarshalType.Int32 => source.Append(inputExpr, ".AsInt32()"),
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MarshalType.Int64 => source.Append(inputExpr, ".AsInt64()"),
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MarshalType.Byte => source.Append(inputExpr, ".AsByte()"),
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MarshalType.UInt16 => source.Append(inputExpr, ".AsUInt16()"),
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MarshalType.UInt32 => source.Append(inputExpr, ".AsUInt32()"),
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MarshalType.UInt64 => source.Append(inputExpr, ".AsUInt64()"),
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MarshalType.Single => source.Append(inputExpr, ".AsSingle()"),
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MarshalType.Double => source.Append(inputExpr, ".AsDouble()"),
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MarshalType.String => source.Append(inputExpr, ".AsString()"),
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MarshalType.Vector2 => source.Append(inputExpr, ".AsVector2()"),
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MarshalType.Vector2i => source.Append(inputExpr, ".AsVector2i()"),
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MarshalType.Rect2 => source.Append(inputExpr, ".AsRect2()"),
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MarshalType.Rect2i => source.Append(inputExpr, ".AsRect2i()"),
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MarshalType.Transform2D => source.Append(inputExpr, ".AsTransform2D()"),
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MarshalType.Vector3 => source.Append(inputExpr, ".AsVector3()"),
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MarshalType.Vector3i => source.Append(inputExpr, ".AsVector3i()"),
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MarshalType.Basis => source.Append(inputExpr, ".AsBasis()"),
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MarshalType.Quaternion => source.Append(inputExpr, ".AsQuaternion()"),
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MarshalType.Transform3D => source.Append(inputExpr, ".AsTransform3D()"),
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MarshalType.Vector4 => source.Append(inputExpr, ".AsVector4()"),
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MarshalType.Vector4i => source.Append(inputExpr, ".AsVector4i()"),
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MarshalType.Projection => source.Append(inputExpr, ".AsProjection()"),
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MarshalType.AABB => source.Append(inputExpr, ".AsAABB()"),
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MarshalType.Color => source.Append(inputExpr, ".AsColor()"),
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MarshalType.Plane => source.Append(inputExpr, ".AsPlane()"),
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MarshalType.Callable => source.Append(inputExpr, ".AsCallable()"),
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MarshalType.SignalInfo => source.Append(inputExpr, ".AsSignalInfo()"),
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MarshalType.Enum =>
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source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsInt64()"),
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MarshalType.ByteArray => source.Append(inputExpr, ".AsByteArray()"),
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MarshalType.Int32Array => source.Append(inputExpr, ".AsInt32Array()"),
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MarshalType.Int64Array => source.Append(inputExpr, ".AsInt64Array()"),
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MarshalType.Float32Array => source.Append(inputExpr, ".AsFloat32Array()"),
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MarshalType.Float64Array => source.Append(inputExpr, ".AsFloat64Array()"),
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MarshalType.StringArray => source.Append(inputExpr, ".AsStringArray()"),
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MarshalType.Vector2Array => source.Append(inputExpr, ".AsVector2Array()"),
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MarshalType.Vector3Array => source.Append(inputExpr, ".AsVector3Array()"),
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MarshalType.ColorArray => source.Append(inputExpr, ".AsColorArray()"),
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MarshalType.GodotObjectOrDerivedArray => source.Append(inputExpr, ".AsGodotObjectArray<",
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((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"),
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MarshalType.SystemArrayOfStringName => source.Append(inputExpr, ".AsSystemArrayOfStringName()"),
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MarshalType.SystemArrayOfNodePath => source.Append(inputExpr, ".AsSystemArrayOfNodePath()"),
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MarshalType.SystemArrayOfRID => source.Append(inputExpr, ".AsSystemArrayOfRID()"),
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MarshalType.Variant => source.Append(inputExpr),
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MarshalType.GodotObjectOrDerived => source.Append("(",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsGodotObject()"),
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MarshalType.StringName => source.Append(inputExpr, ".AsStringName()"),
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MarshalType.NodePath => source.Append(inputExpr, ".AsNodePath()"),
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MarshalType.RID => source.Append(inputExpr, ".AsRID()"),
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MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"),
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MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"),
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MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
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MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
|
||||
"Received unexpected marshal type")
|
||||
// For generic Godot collections, Variant.As<T> is slower, so we need this special case
|
||||
MarshalType.GodotGenericDictionary =>
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source.Append(inputExpr, ".AsGodotDictionary<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
|
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MarshalType.GodotGenericArray =>
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source.Append(inputExpr, ".AsGodotArray<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
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||||
_ => source.Append(inputExpr, ".As<",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ">()")
|
||||
};
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}
|
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|
||||
public static StringBuilder AppendManagedToVariantExpr(this StringBuilder source,
|
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string inputExpr, MarshalType marshalType)
|
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string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
|
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{
|
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switch (marshalType)
|
||||
return marshalType switch
|
||||
{
|
||||
case MarshalType.Boolean:
|
||||
case MarshalType.Char:
|
||||
case MarshalType.SByte:
|
||||
case MarshalType.Int16:
|
||||
case MarshalType.Int32:
|
||||
case MarshalType.Int64:
|
||||
case MarshalType.Byte:
|
||||
case MarshalType.UInt16:
|
||||
case MarshalType.UInt32:
|
||||
case MarshalType.UInt64:
|
||||
case MarshalType.Single:
|
||||
case MarshalType.Double:
|
||||
case MarshalType.String:
|
||||
case MarshalType.Vector2:
|
||||
case MarshalType.Vector2i:
|
||||
case MarshalType.Rect2:
|
||||
case MarshalType.Rect2i:
|
||||
case MarshalType.Transform2D:
|
||||
case MarshalType.Vector3:
|
||||
case MarshalType.Vector3i:
|
||||
case MarshalType.Basis:
|
||||
case MarshalType.Quaternion:
|
||||
case MarshalType.Transform3D:
|
||||
case MarshalType.Vector4:
|
||||
case MarshalType.Vector4i:
|
||||
case MarshalType.Projection:
|
||||
case MarshalType.AABB:
|
||||
case MarshalType.Color:
|
||||
case MarshalType.Plane:
|
||||
case MarshalType.Callable:
|
||||
case MarshalType.SignalInfo:
|
||||
case MarshalType.ByteArray:
|
||||
case MarshalType.Int32Array:
|
||||
case MarshalType.Int64Array:
|
||||
case MarshalType.Float32Array:
|
||||
case MarshalType.Float64Array:
|
||||
case MarshalType.StringArray:
|
||||
case MarshalType.Vector2Array:
|
||||
case MarshalType.Vector3Array:
|
||||
case MarshalType.ColorArray:
|
||||
case MarshalType.GodotObjectOrDerivedArray:
|
||||
case MarshalType.SystemArrayOfStringName:
|
||||
case MarshalType.SystemArrayOfNodePath:
|
||||
case MarshalType.SystemArrayOfRID:
|
||||
case MarshalType.GodotObjectOrDerived:
|
||||
case MarshalType.StringName:
|
||||
case MarshalType.NodePath:
|
||||
case MarshalType.RID:
|
||||
case MarshalType.GodotDictionary:
|
||||
case MarshalType.GodotArray:
|
||||
case MarshalType.GodotGenericDictionary:
|
||||
case MarshalType.GodotGenericArray:
|
||||
return source.Append("Variant.CreateFrom(", inputExpr, ")");
|
||||
case MarshalType.Enum:
|
||||
return source.Append("Variant.CreateFrom((long)", inputExpr, ")");
|
||||
case MarshalType.Variant:
|
||||
return source.Append(inputExpr);
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
|
||||
"Received unexpected marshal type");
|
||||
}
|
||||
// For generic Godot collections, Variant.From<T> is slower, so we need this special case
|
||||
MarshalType.GodotGenericDictionary or MarshalType.GodotGenericArray =>
|
||||
source.Append("global::Godot.Variant.CreateFrom(", inputExpr, ")"),
|
||||
_ => source.Append("global::Godot.Variant.From<",
|
||||
typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")")
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user