From 17b1fd94af06568ff8a19a1312fee1e8067a3c9c Mon Sep 17 00:00:00 2001 From: David Snopek Date: Wed, 6 Dec 2023 16:39:43 -0600 Subject: [PATCH] Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension (cherry picked from commit bfdcd8559b3010e24e56e5da72a7684116d8d2d5) --- scene/3d/collision_object_3d.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index b1e812da0f5..0e86b528488 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -291,16 +291,12 @@ void CollisionObject3D::_input_event_call(Camera3D *p_camera, const Refcall(SceneStringNames::get_singleton()->_mouse_enter); - } + GDVIRTUAL_CALL(_mouse_enter); emit_signal(SceneStringNames::get_singleton()->mouse_entered); } void CollisionObject3D::_mouse_exit() { - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit); - } + GDVIRTUAL_CALL(_mouse_exit); emit_signal(SceneStringNames::get_singleton()->mouse_exited); }