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Update skeleton_3d_editor_plugin.cpp
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@@ -387,6 +387,10 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
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CollisionShape3D *bone_shape = memnew(CollisionShape3D);
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bone_shape->set_shape(bone_shape_capsule);
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Transform capsule_transform;
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capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
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bone_shape->set_transform(capsule_transform);
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Transform body_transform;
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body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0));
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body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
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