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[Web] Fix the editor {godot,emscripten}PoolSize config values
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
This commit is contained in:
6
misc/dist/html/editor.html
vendored
6
misc/dist/html/editor.html
vendored
@@ -674,6 +674,10 @@ function startEditor(zip) {
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}
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}
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}
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}
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const clamp = (value, min, max) => Math.min(Math.max(value, min), max);
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// We need at least 6 free threads from the pool to start the editor.
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// At least 4 more will be reserved for the godot thread pool (3 is the bare minimum with the multithreaded variant of the servers).
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const concurrency = clamp(navigator.hardwareConcurrency ?? 1, 12, 24);
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const editorConfig = {
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const editorConfig = {
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'unloadAfterInit': false,
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'unloadAfterInit': false,
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'onProgress': function progressFunction(current, total) {
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'onProgress': function progressFunction(current, total) {
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@@ -700,6 +704,8 @@ function startEditor(zip) {
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},
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},
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'onExecute': Execute,
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'onExecute': Execute,
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'persistentPaths': persistentPaths,
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'persistentPaths': persistentPaths,
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'emscriptenPoolSize': concurrency,
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'godotPoolSize': Math.floor(concurrency / 3), // Ensures at least 4 threads for the pool (see above).
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};
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};
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editor = new Engine(editorConfig);
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editor = new Engine(editorConfig);
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