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Remove deprecated worker.js file
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@@ -30,7 +30,7 @@ def create_engine_file(env, target, source, externs, threads_enabled):
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return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict)
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def create_template_zip(env, js, wasm, worker, side):
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def create_template_zip(env, js, wasm, side):
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binary_name = "godot.editor" if env.editor_build else "godot"
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zip_dir = env.Dir(env.GetTemplateZipPath())
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in_files = [
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@@ -45,9 +45,6 @@ def create_template_zip(env, js, wasm, worker, side):
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zip_dir.File(binary_name + ".audio.worklet.js"),
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zip_dir.File(binary_name + ".audio.position.worklet.js"),
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]
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if env["threads"]:
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in_files.append(worker)
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out_files.append(zip_dir.File(binary_name + ".worker.js"))
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# Dynamic linking (extensions) specific.
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if env["dlink_enabled"]:
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in_files.append(side) # Side wasm (contains the actual Godot code).
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@@ -66,8 +63,6 @@ def create_template_zip(env, js, wasm, worker, side):
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"logo.svg",
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"favicon.png",
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]
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if env["threads"]:
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cache.append("godot.editor.worker.js")
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opt_cache = ["godot.editor.wasm"]
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subst_dict = {
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"___GODOT_VERSION___": get_build_version(False),
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