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Merge pull request #61888 from Chaosus/vs_remove_engine_version

Remove engine version from visual shader
This commit is contained in:
Rémi Verschelde
2022-06-16 18:19:03 +02:00
committed by GitHub
5 changed files with 0 additions and 120 deletions

View File

@@ -1102,27 +1102,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
if (!visual_shader->is_connected("changed", ce)) {
visual_shader->connect("changed", ce);
}
#ifndef DISABLE_DEPRECATED
Dictionary engine_version = Engine::get_singleton()->get_version_info();
static Array components;
if (components.is_empty()) {
components.push_back("major");
components.push_back("minor");
}
const Dictionary vs_version = visual_shader->get_engine_version();
if (!vs_version.has_all(components)) {
visual_shader->update_engine_version(engine_version);
print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
} else {
for (int i = 0; i < components.size(); i++) {
if (vs_version[components[i]] != engine_version[components[i]]) {
visual_shader->update_engine_version(engine_version);
print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
break;
}
}
}
#endif
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
_set_mode(visual_shader->get_mode());
} else {