You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-24 15:26:15 +00:00
Core: Add Node::iterate_children as a fast way to iterate a node's children, without needing allocations or get_child.
Adds `Iterable` class to templates.
This commit is contained in:
@@ -465,19 +465,12 @@ void SceneTreeFTI::_update_dirty_nodes(Node *p_node, uint32_t p_current_half_fra
|
||||
return;
|
||||
}
|
||||
|
||||
// Temporary direct access to children cache for speed.
|
||||
// Maybe replaced later by a more generic fast access method
|
||||
// for children.
|
||||
p_node->_update_children_cache();
|
||||
Span<Node *> children = p_node->data.children_cache.span();
|
||||
uint32_t num_children = children.size();
|
||||
|
||||
// Not a Node3D.
|
||||
// Could be e.g. a viewport or something
|
||||
// so we should still recurse to children.
|
||||
if (!s) {
|
||||
for (uint32_t n = 0; n < num_children; n++) {
|
||||
_update_dirty_nodes(children.ptr()[n], p_current_half_frame, p_interpolation_fraction, p_active, nullptr, p_depth + 1);
|
||||
for (Node *node : p_node->iterate_children()) {
|
||||
_update_dirty_nodes(node, p_current_half_frame, p_interpolation_fraction, p_active, nullptr, p_depth + 1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -592,8 +585,8 @@ void SceneTreeFTI::_update_dirty_nodes(Node *p_node, uint32_t p_current_half_fra
|
||||
s->_clear_dirty_bits(Node3D::DIRTY_GLOBAL_INTERPOLATED_TRANSFORM);
|
||||
|
||||
// Recurse to children.
|
||||
for (uint32_t n = 0; n < num_children; n++) {
|
||||
_update_dirty_nodes(children.ptr()[n], p_current_half_frame, p_interpolation_fraction, p_active, s->data.fti_global_xform_interp_set ? &s->data.global_transform_interpolated : &s->data.global_transform, p_depth + 1);
|
||||
for (Node *node : p_node->iterate_children()) {
|
||||
_update_dirty_nodes(node, p_current_half_frame, p_interpolation_fraction, p_active, s->data.fti_global_xform_interp_set ? &s->data.global_transform_interpolated : &s->data.global_transform, p_depth + 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user