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Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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@@ -344,6 +344,11 @@ public:
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FUNC2(multimesh_set_buffer, RID, const Vector<float> &)
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FUNC1RC(Vector<float>, multimesh_get_buffer, RID)
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FUNC3(multimesh_set_buffer_interpolated, RID, const Vector<float> &, const Vector<float> &)
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FUNC2(multimesh_set_physics_interpolated, RID, bool)
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FUNC2(multimesh_set_physics_interpolation_quality, RID, MultimeshPhysicsInterpolationQuality)
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FUNC2(multimesh_instance_reset_physics_interpolation, RID, int)
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FUNC2(multimesh_set_visible_instances, RID, int)
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FUNC1RC(int, multimesh_get_visible_instances, RID)
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