You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Rename the bundled text editor themes for consistency with themes
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast.
This commit is contained in:
@@ -546,7 +546,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
|
||||
}
|
||||
|
||||
const String text_edit_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
|
||||
const bool default_theme = text_edit_color_theme == "Default";
|
||||
const bool default_theme = text_edit_color_theme == "Godot 2";
|
||||
|
||||
if (default_theme || EditorSettings::get_singleton()->is_dark_theme()) {
|
||||
function_definition_color = Color(0.4, 0.9, 1.0);
|
||||
@@ -558,7 +558,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
|
||||
|
||||
EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color);
|
||||
EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color);
|
||||
if (text_edit_color_theme == "Adaptive" || default_theme) {
|
||||
if (text_edit_color_theme == "Default" || default_theme) {
|
||||
EditorSettings::get_singleton()->set_initial_value(
|
||||
"text_editor/highlighting/gdscript/function_definition_color",
|
||||
function_definition_color,
|
||||
|
||||
Reference in New Issue
Block a user