You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Android: Don't expose x86_64 ABI for export if we can't build templates for it
Support for x86_64 *could* be added in detect.py, but AFAIK this is not a widespread architecture for Android, much less for gaming devices.
This commit is contained in:
@@ -551,12 +551,15 @@ class EditorExportAndroid : public EditorExportPlatform {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static Vector<String> get_abis() {
|
static Vector<String> get_abis() {
|
||||||
// mips and armv6 are dead (especially for games), so not including them
|
|
||||||
Vector<String> abis;
|
Vector<String> abis;
|
||||||
|
// We can still build armv7 in theory, but it doesn't make much
|
||||||
|
// sense for games, so disabling for now.
|
||||||
|
//abis.push_back("armeabi");
|
||||||
abis.push_back("armeabi-v7a");
|
abis.push_back("armeabi-v7a");
|
||||||
abis.push_back("arm64-v8a");
|
abis.push_back("arm64-v8a");
|
||||||
abis.push_back("x86");
|
abis.push_back("x86");
|
||||||
abis.push_back("x86_64");
|
// Don't expose x86_64 for now, we don't support it in detect.py
|
||||||
|
//abis.push_back("x86_64");
|
||||||
return abis;
|
return abis;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user