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fix UnsatisfiedLinkError when quitting

This commit is contained in:
Henrik Andersson
2017-08-23 03:14:51 +02:00
parent b3ff7ca62e
commit 16de3835fa
3 changed files with 3 additions and 3 deletions

View File

@@ -48,7 +48,7 @@ public class GodotLib {
public static native void initialize(Godot p_instance,boolean need_reload_hook,String[] p_cmdline,Object p_asset_manager);
public static native void resize(int width, int height,boolean reload);
public static native void newcontext(boolean p_32_bits);
public static native void quit();
public static native void back();
public static native void step();
public static native void touch(int what,int pointer,int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);

View File

@@ -264,7 +264,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
GodotLib.quit();
GodotLib.back();
// press 'back' button should not terminate program
//normal handle 'back' event in game logic
return true;